Hi,
at the moment I testing capturing Realty for my Full Body Scanner, the mehses are amazing! But the texture I crated is not good, because the UV that is created from CR is not as good as the UV that Agisoft Photoscn creat. So I decided to make my own UV-Map in Zbrush and then making the Texture in Capturing Reality on it. But when I import the model and start to generate the texture after some Time I got the error massege in the attachement. So what ist the problem why Cpturing Reality crahses, how can I work on my own UV and how can I improve the Texture Quality of the UV? Can anybody help me?
These issues are fixed in a new build that is not released yet BUT I can say it is highly probably because the ZBrush export setting that is described even in ZB documentations as a troublemaker.
Change this setting like in my screenshot and try to import it into RC again…