Hello i have this problem
I added this actor, when I modify the blueprint the navmesh create a hole under the feet and the Behaviour tree doesn’t make it to move, how can I solve?
Best reguards
Set can ever affect navigation to false.
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is yet set on false but the problem still persist
Is set on all components?
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you mean on all component of the mesh or the actor in level?
All components of the character
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was true on box collision, i set to false, it works maybe, i hope not create other problems in future
thanks a lot