Problem with nav mesh invoker: character Jitter

Hey all -

I’ve run into an issue where Nav Mesh Invokers cause AI characters to Jitter severaly. I’m sure there’s a simple solution to this problem, but I can’t for the life of me find it and Google/YouTube/Forum search has not been useful.

You can see an example of this behaviour below. Note that this ONLY happens with Nav Mesh Invokers; a regular Nav mesh bounds yields perfectly smooth movement (but obviously is not practical for a big open world level).

Bumping this in case anyone else has a solution; this was submitted as formal bug report as well but nothing as of yet.

Did you ever find a solution to this?

no. Still broken.

Just out of interest, how big is your landscape and each landscape segment?