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Problem with Nav Mesh and NPC

Hello everyone, I didn’t know where I should post this, so I thought this is where it would fit the most.

I’ve been having a trouble with Nav Meshes in my project where I have a simple Character Blueprint that uses an “AI Move To” Node but it keeps failing and returning the “Aborted” message with no further explanation when I have to go through a door.

Could anyone help me with this?