Good day! I have a problem with the multiplayer game build on UE4.27.2. Multiplayer works with plugins: Advanced Sessions and Advanced Steam Sessions. Here is the error code:
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.480440
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogInit: Display: Loading text-based GConfig…
LogPluginManager: Mounting plugin MegascansPlugin
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin DatabaseSupport
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin SQLiteSupport
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamShared
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AdvancedSessions
LogPluginManager: Mounting plugin AdvancedSteamSessions
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: OSS: Creating online subsystem instance for: Steam
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz, GPU: AMD Radeon RX 580 2048SP
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: E:/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
LogConfig: Setting CVar [[r.MobileMSAA:1]]
LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Setting CVar [[r.TextureStreaming:1]]
LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Setting CVar [[r.VirtualTextures:0]]
LogConfig: Setting CVar [[r.VT.EnableAutoImport:1]]
LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Setting CVar [[r.VT.TileSize:128]]
LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
LogConfig: Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]]
LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Setting CVar [[r.ForwardShading:0]]
LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
LogConfig: Setting CVar [[vr.VRS.HMDFixedFoveationLevel:0]]
LogConfig: Setting CVar [[r.CustomDepth:1]]
LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
LogConfig: Setting CVar [[r.UsePreExposure:1]]
LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
LogConfig: Setting CVar [[r.SSGI.Enable:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Setting CVar [[r.StencilForLODDither:0]]
LogConfig: Setting CVar [[r.EarlyZPass:3]]
LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Setting CVar [[r.DBuffer:1]]
LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
LogConfig: Setting CVar [[r.GBufferFormat:1]]
LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
LogConfig: Setting CVar [[vr.InstancedStereo:0]]
LogConfig: Setting CVar [[r.MobileHDR:1]]
LogConfig: Setting CVar [[vr.MobileMultiView:0]]
LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: Setting CVar [[vr.ODSCapture:0]]
LogConfig: Setting CVar [[r.MeshStreaming:0]]
LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Setting CVar [[r.RayTracing:0]]
LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
LogConfig: Setting CVar [[r.Mobile.AmbientOcclusion:0]]
LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
LogConfig: Setting CVar [[r.Mobile.PlanarReflectionMode:0]]
LogConfig: Setting CVar [[r.Mobile.SupportsGen4TAA:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8510513152 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Config/Windows/Editor.ini]
LogInit: Computer: DESKTOP-83SNF4U
LogInit: User: Dolma
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 145.30 MB used, 145.31 MB peak
LogMemory: Process Virtual Memory: 127.24 MB used, 127.24 MB peak
LogMemory: Physical Memory: 6124.96 MB used, 1991.30 MB free, 8116.26 MB total
LogMemory: Virtual Memory: 134210512.00 MB used, 7216.59 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (ru-RU).
LogInit: Overriding language with editor locale configuration option (ru).
LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so the ‘ru’ localization will be used.
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/Editor/ru/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/Keywords/ru/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/Category/ru/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘../../../Engine/Content/Localization/Engine/ru/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon RX 580 2048SP’ (Feature Level 11_0)
LogD3D11RHI: 8135/0/4058 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4058 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter:
LogD3D11RHI: Description : AMD Radeon RX 580 2048SP
LogD3D11RHI: VendorId : 1002
LogD3D11RHI: DeviceId : 6fdf
LogD3D11RHI: SubSysId : b311002
LogD3D11RHI: Revision : 00ef
LogD3D11RHI: DedicatedVideoMemory : 8531042304 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 4255256576 bytes
LogD3D11RHI: AdapterLuid : 0 46483
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x6fdf (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘AMD Radeon RX 580 2048SP’ (P:1 D:1)
LogWindows: 1. ‘AMD Radeon RX 580 2048SP’ (P:0 D:0)
LogWindows: 2. ‘AMD Radeon RX 580 2048SP’ (P:0 D:0)
LogWindows: 3. ‘AMD Radeon RX 580 2048SP’ (P:0 D:0)
LogWindows: 4. ‘AMD Radeon RX 580 2048SP’ (P:0 D:0)
LogWindows: 5. ‘AMD Radeon RX 580 2048SP’ (P:0 D:0)
LogWindows: 6. ‘AMD Radeon RX 580 2048SP’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:7
LogD3D11RHI: Adapter Name: AMD Radeon RX 580 2048SP
LogD3D11RHI: Driver Version: AMD Software: Adrenalin Edition 24.3.1 (internal:31.0.21912.14, unified:31.0.21912.14)
LogD3D11RHI: Driver Date: 2-20-2024
LogRHI: Texture pool is 5157 MB (70% of 7367 MB)
LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter:
LogD3D11RHI: Description : AMD Radeon RX 580 2048SP
LogD3D11RHI: VendorId : 1002
LogD3D11RHI: DeviceId : 6fdf
LogD3D11RHI: SubSysId : b311002
LogD3D11RHI: Revision : 00ef
LogD3D11RHI: DedicatedVideoMemory : 8531042304 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 4255256576 bytes
LogD3D11RHI: AdapterLuid : 0 46483
LogD3D11RHI: Created device via AGS, feature level 11_0, supported extensions 1fffffbf.
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is -79 characters bigger than the processId version (../../../../../dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Intermediate/Shaders/WorkingDirectory/1548/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/PC planet/AppData/Local/Temp/UnrealShaderWorkingDir/6B6354B4448E4AEEED860FBFB3AECB7B/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.14s 94MB C:/Users/PC planet/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/PC planet/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/PC planet/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
LogDerivedDataCache: Display: Performance to C:/Users/PC planet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.11ms. RandomReadSpeed=417.33MBs, RandomWriteSpeed=77.62MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/PC planet/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0053 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000002D940DBAE00][000002D93F560C80 49] Windows
LogInit: Profiles: [000002D940DBAE00][000002D93F560C80 49] Windows, [000002D940D3C100][000002D93F568F40 49] WindowsNoEditor, [000002D940D38500][000002D93F5651C0 49] WindowsServer, [000002D940D3C700][000002D93F56D440 49] WindowsClient, [000002D940D3BD00][000002D93F575700 49] IOS, [000002D940D3FD00][000002D93F5799C0 49] iPadAir, [000002D940D38400][000002D93F57
C100 49] iPadAir2, [000002D940CF1300][000002D93F590640 49] IPadPro, [000002D940CF1400][000002D93F580680 49] iPadAir3, [000002D940D3BE00][000002D93F588940 49] iPadAir4, [000002D940CF0600][000002D93F584C00 49] iPadMini2, [000002D940D38100][000002D93F58CEC0 49] iPadMini3, [000002D940CF1700][000002D93F595180 49] iPadMini4, [000002D940D3BB00][000002D93F571400 49]
iPadMini5, [000002D940D3D400][000002D93F5AD900 49] iPhone6, [000002D940D3D500][000002D93F599940 49] iPodTouch6, [000002D940CF3C00][000002D93F5B4300 49] iPhone7, [000002D940CF3B00][000002D93F5A4340 49] iPodTouch7, [000002D940D3C900][000002D93F5A8600 49] iPhone5S, [000002D940CF0B00][000002D93F5A08C0 49] iPhone6Plus, [000002D940D3D900][000002D93F5B0B80 49] iPh
one6S, [000002D940CF3900][000002D93F5B8E40 49] iPhone6SPlus, [000002D940D3CC00][000002D93F5BD100 49] iPhone7Plus, [000002D940CF0E00][000002D93F5C13C0 49] iPhoneSE, [000002D940D3DB00][000002D93F59D640 49] iPhone8, [000002D940CF3700][000002D93F5C58C0 49] iPhone8Plus, [000002D940D3C300][000002D93F5CDB80 49] iPhoneX, [000002D940CF0200][000002D9400AC2C0 49] iPhon
eXS, [000002D940D3DF00][000002D9400B0580 49] iPhoneXSMax, [000002D940CF3200][000002D9400B4840 49] iPhoneXR, [000002D940D3FA00][000002D9400B8B00 49] iPhone11, [000002D940CF1A00][000002D9400BCDC0 49] iPhone11Pro, [000002D940D3E300][000002D9400C1080 49] iPhone11ProMax, [000002D940CF2E00][000002D9400C5340 49] iPhoneSE2, [000002D940D3FC00][000002D9400C9600 49] iP
hone12Mini, [000002D940CF1B00][000002D93F5C9880 49] iPhone12, [000002D940D3E700][000002D9400CDB00 49] iPhone12Pro, [000002D940CF0400][000002D9400D4240 49] iPhone12ProMax, [000002D940D3DC00][000002D9400D8500 49] iPadPro105, [000002D940CF2000][000002D9400DC7C0 49] iPadPro129, [000002D940D3D000][000002D9400E0A80 49] iPadPro97, [000002D940CF1000][000002D9400E4D4
0 49] iPadPro2_129, [000002D940D3EE00][000002D9400E9000 49] iPad5, [000002D940CF3D00][000002D9400ED2C0 49] iPad6, [000002D940D3D200][000002D9400F1580 49] iPad7, [000002D940CF0800][000002D9400F5840 49] iPad8, [000002D940D3EC00][000002D9400D1AC0 49] iPadPro11, [000002D940CF2300][000002D9400F81C0 49] iPadPro2_11, [000002D940D3EA00][000002D940100480 49] iPadPro3
_129, [000002D940CF2700][000002D940104740 49] iPadPro4_129, [000002D940D3F000][000002D940108A00 49] AppleTV, [000002D940CF2600][000002D94010CCC0 49] AppleTV4K, [000002D940D3D700][000002D940110F80 49] TVOS, [000002D940CF3500][000002D940115240 49] Mac, [000002D940D3E800][000002D940119500 49] MacClient, [000002D940CF2F00][000002D94011D7C0 49] MacNoEditor, [0000
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uxAArch64Client, [000002D940CF1D00][000002D94013D1C0 49] LinuxServer, [000002D940D3E000][000002D940141480 49] LinuxAArch64Server, [000002D940CF2A00][000002D940145740 49] Android, [000002D940D3F300][000002D940149A00 49] Android_Low, [000002D940CF2500][000002D94014C140 49] Android_Mid, [000002D940D3F900][000002D9401283C0 49] Android_High, [000002D940CF3000][00
0002D940150640 49] Android_Default, [000002D940D3CD00][000002D940158900 49] Android_Adreno4xx, [000002D940D38600][000002D94015CBC0 49] Android_Adreno5xx_Low, [000002D940DBA500][000002D940160E80 49] Android_Adreno5xx, [000002D940D3A600][000002D940165140 49] Android_Adreno6xx, [000002D940DB9400][000002D940169400 49] Android_Adreno6xx_Vulkan, [000002D940D3B600]
[000002D94016D6C0 49] Android_Mali_T6xx, [000002D940DB8100][000002D940171980 49] Android_Mali_T7xx, [000002D940D3AC00][000002D9401740C0 49] Android_Mali_T8xx, [000002D940DBA600][000002D938AA6380 49] Android_Mali_G71, [000002D940D39A00][000002D940154600 49] Android_Mali_G72, [000002D940DB8A00][000002D9401F08C0 49] Android_Mali_G72_Vulkan, [000002D940D3AB00][0
00002D9401F4B80 49] Android_Mali_G76, [000002D940DB9D00][000002D9401F8E40 49] Android_Mali_G76_Vulkan, [000002D940D38A00][000002D9401FD100 49] Android_Mali_G77, [000002D940DB8D00][000002D9389573C0 49] Android_Mali_G77_Vulkan, [000002D940D38200][000002D93895B680 49] Android_Mali_G78, [000002D940DB9E00][000002D93895F940 49] Android_Mali_G78_Vulkan, [000002D940
D39000][000002D938963C00 49] Android_Mali_G710, [000002D940DBA900][000002D938966340 49] Android_Mali_G710_Vulkan, [000002D940D39D00][000002D938B245C0 49] Android_Vulkan_SM5, [000002D940DB8300][000002D93896A840 49] Android_PowerVR_G6xxx, [000002D940D39B00][000002D938972B00 49] Android_PowerVR_GT7xxx, [000002D940DB9900][000002D938976DC0 49] Android_PowerVR_GE8
xxx, [000002D940D38C00][000002D93897B080 49] Android_PowerVR_GM9xxx, [000002D940DB9B00][000002D93897F340 49] Android_PowerVR_GM9xxx_Vulkan, [000002D940D3FF00][000002D938983600 49] Android_TegraK1, [000002D940DBAA00][000002D9389878C0 49] Android_Unknown_Vulkan, [000002D940D3EB00][000002D93898BB80 49] Lumin, [000002D940DB9200][000002D93898E2C0 49] Lumin_Deskto
p, [000002D940D3E200][000002D938992580 49] HoloLens,
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: GolovoLOMKA 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 4039441729)
LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for ‘/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap’, its maximum texture size has been explicitly set to 512.
LogHMD: PokeAHoleMaterial loaded successfully
LogUObjectArray: 17187 objects as part of root set at end of initial load.
LogUObjectAllocator: 4314160 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 250BA4CB4485F645CC9224931B9128F1 | Instance: 0424FFAA4F334DD9807682BF233A693A (DESKTOP-83SNF4U-1548).
LogPython: Using Python 3.7.7
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogLinker: Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.009284 seconds
LogFileCache: Scanning file cache for directory ‘E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Content/Developers/Dolma/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Content/Collections/’ took 0.00s
LogOcInput: OculusInput pre-init called
LogClass: Display: BoolProperty FBPSteamGroupOfficer::bIsOwner is not initialized properly. Module:AdvancedSteamSessions File:Classes/SteamRequestGroupOfficersCallbackProxy.h
LogClass: Display: IntProperty FBPSteamGroupInfo::numOnline is not initialized properly. Module:AdvancedSteamSessions File:Classes/AdvancedSteamFriendsLibrary.h
LogClass: Display: IntProperty FBPSteamGroupInfo::numInGame is not initialized properly. Module:AdvancedSteamSessions File:Classes/AdvancedSteamFriendsLibrary.h
LogClass: Display: IntProperty FBPSteamGroupInfo::numChatting is not initialized properly. Module:AdvancedSteamSessions File:Classes/AdvancedSteamFriendsLibrary.h
LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
LogClass: Display: 15 Uninitialized script struct members found including 0 object properties
LogEngine: Initializing Engine…
LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Динамики (High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.34s 116MB C:/Users/PC planet/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Content/’ took 0.02s
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
LogUnrealEdMisc: Loading editor; pre map load, took 22.271
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘MainMenu’.
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,317ms to complete.
LogFileHelpers: Loading map ‘MainMenu’ took 4.659
LogUnrealEdMisc: Total Editor Startup Time, took 26.977
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0156 seconds. Added 3860 classes and 945 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
LogPakFile: OnPakFileMounted2Time == 0.019827
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000075
LogPakFile: PakFile PrimaryIndexSize=191
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=160
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
LogPakFile: OnPakFileMounted2Time == 0.000142
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
LogPakFile: OnPakFileMounted2Time == 0.000143
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
LogPakFile: OnPakFileMounted2Time == 0.000063
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000143
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
LogPakFile: OnPakFileMounted2Time == 0.000141
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000140
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
LogPakFile: OnPakFileMounted2Time == 0.000078
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
LogPakFile: OnPakFileMounted2Time == 0.000063
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
LogPakFile: OnPakFileMounted2Time == 0.000074
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
LogPakFile: OnPakFileMounted2Time == 0.000160
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000076
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
LogPakFile: OnPakFileMounted2Time == 0.000079
LogPakFile: PakFile PrimaryIndexSize=186
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=146
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
LogPakFile: OnPakFileMounted2Time == 0.000066
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000071
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000065
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘E:/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack’ (chunk index -1, root ‘root:/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:E:/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
LogPakFile: OnPakFileMounted2Time == 0.000064
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000256 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.014940 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000256 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogRenderer: Reallocating scene render targets to support 960x396 Format 10 NumSamples 1 (Frame:1).
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 33.88 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 960x412 Format 10 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 24.8793 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogSlate: Took 0.022010 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
Warning: RebindPackages not possible (no packages specified)
Warning: RebindPackages not possible (no packages specified)
Warning: RebindPackages not possible (no packages specified)
Warning: RebindPackages not possible (no packages specified)
Warning: RebindPackages not possible (no packages specified)
LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Unable to use promoted target - ../../../Engine/Binaries/Win64/GolovoLOMKA-Win64-Shipping.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/GolovoLOMKA.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterB
attleEditor/WinterBattle/WinterBattle/GolovoLOMKA.uproject” -cook -stage -archive -archivedirectory=“E:/Winter Battle” -package -ue4exe=“E:\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -target=GolovoLOMKA -clientconfig
=Shipping -utf8output
LogSlate: Took 0.050713 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe GolovoLOMKA Win64 Shipping -Project=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -Clean -NoHotReload “E:\dolma\Documents\Unreal Projects\WinterBattle
Editor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -NoUBTMakefiles -remoteini=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle” -skipdeploy -distribution -nobuilduht -log=“C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic
+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Cleaning GolovoLOMKA binaries…
UATHelper: Packaging (Windows (64-bit)): Took 2,4364955s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe GolovoLOMKA Win64 Shipping -Project=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” “E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattle
Editor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -NoUBTMakefiles -remoteini=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle” -skipdeploy -distribution -Manifest=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBat
tle\WinterBattle\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle).
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Необработанное исключение: System.ArgumentException: Path fragment ‘“Content/Music/\320\235\320\276\320\262\320\276\320\263\320\276\320\264\320\275\321\217\321\217-\320\264\320\273\321\217-\321\201\321\202\320\265\320\264\320\270.uasset”’ contains invalid directory separators.
UATHelper: Packaging (Windows (64-bit)): в Tools.DotNETCommon.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String Fragments) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\FileSystemReference.cs:строка 90
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) в D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 275
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) в D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 250
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.FinishContinuations()
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows (64-bit)): Took 8,6975583s to run UnrealBuildTool.exe, ExitCode=-532462766
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogLauncherProfile: Unable to use promoted target - receipt ../../../../../dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Binaries/Win64/GolovoLOMKA.target is not for a promoted target
LogLauncherProfile: Unable to use promoted target - receipt ../../../../../dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/Binaries/Win64/GolovoLOMKA.target is not for a promoted target
LogSlate: Window ‘ProjectLauncher’ being destroyed
LogSlate: Window ‘ProjectLauncher’ being destroyed
Warning: RebindPackages not possible (no packages specified)
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Unable to use promoted target - ../../../Engine/Binaries/Win64/GolovoLOMKA-Win64-Shipping.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterBattleEditor/WinterBattle/WinterBattle/GolovoLOMKA.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“E:/dolma/Documents/Unreal Projects/WinterBattleEditor/WinterBattleEditor/WinterB
attleEditor/WinterBattle/WinterBattle/GolovoLOMKA.uproject” -cook -stage -archive -archivedirectory=“E:/Winter Battle” -package -ue4exe=“E:\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -target=GolovoLOMKA -clientconfig
=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe GolovoLOMKA Win64 Shipping -Project=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -Clean -NoHotReload “E:\dolma\Documents\Unreal Projects\WinterBattle
Editor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -NoUBTMakefiles -remoteini=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle” -skipdeploy -distribution -nobuilduht -log=“C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic
+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Cleaning GolovoLOMKA binaries…
UATHelper: Packaging (Windows (64-bit)): Took 1,16828s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: E:\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe GolovoLOMKA Win64 Shipping -Project=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” “E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattle
Editor\WinterBattleEditor\WinterBattle\WinterBattle\GolovoLOMKA.uproject” -NoUBTMakefiles -remoteini=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle” -skipdeploy -distribution -Manifest=“E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBat
tle\WinterBattle\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (E:\dolma\Documents\Unreal Projects\WinterBattleEditor\WinterBattleEditor\WinterBattleEditor\WinterBattle\WinterBattle).
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Необработанное исключение: System.ArgumentException: Path fragment ‘“Content/Music/\320\235\320\276\320\262\320\276\320\263\320\276\320\264\320\275\321\217\321\217-\320\264\320\273\321\217-\321\201\321\202\320\265\320\264\320\270.uasset”’ contains invalid directory separators.
UATHelper: Packaging (Windows (64-bit)): в Tools.DotNETCommon.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String Fragments) в D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\FileSystemReference.cs:строка 90
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) в D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 275
UATHelper: Packaging (Windows (64-bit)): в UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) в D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 250
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
UATHelper: Packaging (Windows (64-bit)): в System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)): в System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.FinishContinuations()
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
UATHelper: Packaging (Windows (64-bit)): в System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows (64-bit)): Took 5,0380718s to run UnrealBuildTool.exe, ExitCode=-532462766
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\PC planet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_4.27\UBT-GolovoLOMKA-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error