Problem with multiplayer damage when health is stored in player controller

Okay I think I actually got it working.

(I’m controlling Client 1, bottom right)

Now using an Interface in character class to call the decrement health event in Player Controller

(In Character Class)
AnyDamage2

(In Player Controller)

Thanks to @wefl & @Quetzalcodename for the help

Though I’m still confused on why using a PC reference would only call the host PC instead of the instanced PC?