Problem with multiplayer damage when health is stored in player controller

Yes i used the “Get Controller” node, it works fine when a client is damaging Host, but when client try’s to damage another client it returns the error “accessed none” on the reference to player controller, trigured on the event call after “Any Damage” node

also for the CR_DealDamage Event, how i understood it is that it was updating the clients local copy of the health variable and that SR_DealDamage was updating the server’s copy of that clients Health?

so where you meaning get rid of the event all together or just changing its replicate property?