Source code, config INI, and text files may need Find/Replace for:
BP_Explode
Otherwise assets can be missing from cooked builds. Continue with rename?
I am also having this issue. I created a new map, tried to move the BP_TopDownGameMode to a âGameâ folder and got the same error window referencing this file. I actually had it in 2 other top down template projects too, trying to do the same. Gopt the error and restarted to an empty project. I then uninstalled Razor Cortex and tried this 3rd time with a 3rd clean project, and have not restarted yet. Worried.
Hello @dpotuznik and @WolfTechRob,
I noticed this error pops up a lot in UE5, I just started a clean third person shooter project and tried to move the Map asset.
About your specific case @dpotuznik , I donât really know what âBP_Explodeâ is, but if itâs relate to something stored in the .ini files, like these:
It might happen the same, so just press ok and replace those references.
This has been my experience with that error message, I hope this can help you too!
I press ok, and for the third time in a row, when restarting the project all my files are missing, viewport shows black level and world outliner is empty. Folders exist but unreal shows a popup saying that âfiles are .uassetsâ or something along that line. I am digging into how to remove onedrive because I realize the projects path mentions âOneDriveâ when I have been trying to get rid of it. Thinking maybe there is issue with read/write privs or syncing⌠and because seems OneDrive is installed even if you say no with the initial windows install process, and because some reason ue5 is syncing to it (C:\Users\robert\OneDriveOneDrive\Documents\unreal projects compared my selected file path when creating the project âC:\Users\robert\Documents\UnrealProjectsâ).
ah gad its everywhere! I just copied a file path from windows explorer and seems my entire computer is using one drive. âC:\Users\robert\OneDrive\Desktopâ. I did also get this error a couple times and maybe its related:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] PresentInternal(SyncInterval) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:639 with error DXGI_
Any help is appreciated.
I did update the filepath again to exclude one drive. Its possible I missed it earlier despite my intentions lol.
So I was able to restart the project without a black screen this time! once I set which engine version I wanted this to open with. I still get that error warning that this entire thread is about, even after creating several different projects. Gonna try one more time, now that I changed which Unreal to âOpen WithâŚâ. Maybe the error popup is related to engine versions reference issues/conflicts for the project.
It was not. Error still pops up when trying to move the file. Gonna reinstall ue5.1. I am not using any source control for this project and with the one drive out of the way cloud syncing is not a question.
Final update. was not able to fix. I reinstalled the engine, and had a friend on their machine check the top down template. The issue existed in both cases. The issue is specific to the top down template from what we could see. Moving files with the vehicle template for example did not pop up any warnings.
Great! Iâm glad youâre figuring out a solution.
I donât have any of those cloud services installed on my pc because Iâm pretty messy with my assets and I know I would end up corrupting something haha.
I find git services really useful for small projects, instead. You have to do a little check on your files before pushing them, that forces you double check everything. Give it a try if youâre up to!
Anyway, let us know your progress! I hope you can fully restore your project asap, it can surely help others in the future.
This is happening for me to in 5.1. I can move folders and Fix Up Redirectors but it doesnât work with single files. I know it would be alot of work but is there atleast a way to manually replace the references?
I got the same issue in 5.1.1, basically what I found is, that fixing up redirectors once assets were moved, leaves a âghostâ reference, that still exists with invalid file path.
As shown in reference viewer:
Here is a path with non existent reference (after moving assets to âTestâ folder):
And here is location of an asset with an error, and itâs current path:
Quick fix I found, is to put back the broken asset back into itâs original location, then file path is correct and project runs as intended.
Itâs not the best solution, but I couldnât find the broken file in given location, so canât test if manually deleting file would fix the issue .
Right now my workaround for this is simply to name the folders I actively use with a suffix of 0-9 so they appear at the top of the content browser. Stuff that breaks or might get reimported just stays where it was first imported.
This still exists in UE5.3. Completely destroyed my project.
I tried to move my Player BP and Weapon Parent BP to another folder, pressed okay on that popup. Now all References, variables, cast nodes, and literally everything else referencing those assets is now invalid and shows as an âobjectâ variable, leaving 90% of my projectâs BPâs with compiler errors.
Itâs going to take days to fix this, I just wanted to move 2 assets
Has anyone found a solution to this yet? Iâm required to move the level and all itâs assets to a folder in order to package it but when moving the level to a new folder I get the same warning and all my dependencies are broken.
Hey all so I ran into this issue and the solution I found was super simple.
Unreal seems to cache your .ini files to the saved folder. By deleting this It allowed me to fix this issue. Hopefully this gets you all closer to your own solutions
FYI I tried deleting the SAVED and INTERMEDIATE folder in entirety, and still have the same error when trying to move certain assets.
I have a feeling it relates to whichever is the defualt editor map and default game map, and what it uses, as since I changed it a while back, I can now move the original map that flagged this error.
That said, even I change it to another, the new map now canât be moved without the error, so itâs quite confusing.
IT would be good if it told you exactly what files need to be searched with find and replace.
There is this video which explains that itâs anything directly referenced in the settings INI files that cause the error, which can be frustrating to unpick. It would be good if it was automatic.