Problem with Movetoplayer AI Task

So I have managed to set a basic task for the blackbloard for the AI thats follows the player while they are shooting. However the way I have set it up with random location in radius in only works IF I am on the floor. I have a lot of jumping and mid air combat and I want them to be able to follow me whenever I’m falling too (obviously in that moment I can’t be reached but I would them to go the nearest walkable point to me while in midair. Im guessing with a branch and a is falling boolean and after that I dont know how I could do it… Any help?

have you tried just plugging the character into target actor? otherwise you can line trace the action location down to hit the floor, or use EQS

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Tried pluggin the Target into Character and tried different radius and it seems to work just the same way (they only follow me on the floor). You mean making a new EQS? with the ray tracing I know what you mean

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Have you tried to print the ‘get random reachable point ’ return Boolean?I suspect that when you’re in air ,it returns false,so it doesn’t give a location.you could try do a line trace from player to the ground.and have the enemy to follow that hit location.

edit:sorry I didn’t notice the before answer.it’s the same.

Actually you should just be able to use ProjectPointToNavigation, i thought that was just in EQS but its not