Hello,
attached image explains it well, but my problem is Im exporting my rigged model from Maya as a fbx, every morph target/blendshape works fine. But when I apply the corrective blendshape on the elbow it shows that black area.
I tried almost every import/export option. I even activated the Force all skinned meshes to recompute tangents but I couldnt get any solution.
Do you know what can I do? Thank you so much in advance!