I have a simple modular character where the head is separate from the body.
I have them set up correctly in the character blueprint, using the SetMasterPoseComponent node and it all works well when animating the character.
I have facial expression morph targets set up on head mesh. There are no morph targets set up on the body mesh.
The problem is that when I set any of the morph targets on the head, the body gets all messed up.
Does anyone know what causes this and how it can be fixed??