Hi! I’m having problems scaling and setting the location of the objects. I’m building a very simple room compose by two hallways in a L shape. According to what I’ve read online, 1uu=1cm, however, when I set the walls height to 300 uu/cm, it looks enormous and disproportionate. Then, I set the distance between the walls to 400 cm, and the hallway looks too narrow. To make it look similar to a real hallway, I have to set the height to 30 uu, and the distance between the walls has to be more than 2000 uu (measure by its location). However, this is not good enough, since I’m using this to build an experiment, and I need precision in the measures in order to make the calculations. Anyone has an idea on how to solve this? Thanks in advance!
If you’re using flying capsulish thing to check your level,problem with height is normal. That thing is very short and only used to quickly check simple stuff. Try using old blue guy,or grayish robotic guy if you are using UE v4.8… He is about 190 cm.
Also using a third person view can ruin the feeling that you want to create. Try first person view.
However if you provide some screenshots,that would be more easy to help you.
Are you using BSPs or Static Meshes ?
In UE4 things are definitely scaled to centimeters, so if your wall is 350cm high and your floor 350cm wide, you will have a square-like corridor…
I don’t know where you are setting this up, because 20m distance between two walls is pretty large.