Problem with maya import unreal engine

First of all I’m using google translator because I am Brazilian.

I’m having trouble with modeling, I model in Maya and I export in .fbx, when importing the unreal is with tiny dimensions and a crash box on the object and would like to continue with the same proportions and with real collisions as materials unreal.

  1. Create the mesh that you want to import to UE4.
  2. Export it as a .fbx (make sure that you use the 2013 version of the fbx exporter → you can choose that in the export window)
  3. Open the Unreal Engine 4 and click onto import
  4. Choose your mesh, change some properties (e.g when you have lods, then you also have to enable “import lods”) and then import it
  5. Now save your textures that you have used for the mesh as a png/tga file
  6. Import them

https://cgi.tutsplus.com/tutorials/maya-to-udk-importing-static-meshes-using-actorx-fbx–cg-16015

Hope you are able to understand what I intend to say.

Okay guy, I always use export to FBX at Maya 2016 as well as the (blender too) but never tried to export in the 2013 version, also already tried the option: send to unreal maya but it was the same, I will try to make your procedure here and anything around to ask :]

hey pal the Maya .fbx exporter is tested with versions 2012 to 2014 . I cannot be sure about 2015 or 2016 version . Please check the documentation of importing .fbx file format . It may be difficult but I am sure you will find your answer. https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html