First of all I’m using google translator because I am Brazilian.
I’m having trouble with modeling, I model in Maya and I export in .fbx, when importing the unreal is with tiny dimensions and a crash box on the object and would like to continue with the same proportions and with real collisions as materials unreal.
Okay guy, I always use export to FBX at Maya 2016 as well as the (blender too) but never tried to export in the 2013 version, also already tried the option: send to unreal maya but it was the same, I will try to make your procedure here and anything around to ask :]
hey pal the Maya .fbx exporter is tested with versions 2012 to 2014 . I cannot be sure about 2015 or 2016 version . Please check the documentation of importing .fbx file format . It may be difficult but I am sure you will find your answer. https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html