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Problem with material

Hey guys, what’s up?

Ok, I modeled and mapped my model in Max, I exported as .OBJ than imported in 3D Coat where I texturized, after texturing I exported as .FBX and imported in UE4, at this point no problem, the problem is that when I apply the texture it gets all wrong, it does not get mapped correctly. What is the problem or what am I doing wrong?

Model texturized:
Render.PNG

Model in engine(i’ts a Unity screenshot, but in UE4 is the same):
x1DJCAk.png

Open the static mesh editor and enable the UV preview to make sure it’s using the right UVs, you can have multiple UV sets, but most engines will default to using UV0 for textures.

Yeah, i’ts using the right UVs.