Hey guys, what’s up?
Ok, I modeled and mapped my model in Max, I exported as .OBJ than imported in 3D Coat where I texturized, after texturing I exported as .FBX and imported in UE4, at this point no problem, the problem is that when I apply the texture it gets all wrong, it does not get mapped correctly. What is the problem or what am I doing wrong?
Model texturized:
Model in engine(i’ts a Unity screenshot, but in UE4 is the same):