Let’s say i have asset in 3ds max with multisub material with 10 submaterials. Asset itself is using (for now) only IDs 1, 3, 5. When i export it to UE I can assign materials to coresponding Element IDs. Everything is fine.
If i add another ID, let’s say 7, all is still ok because new material slot is added as last Element in the asset’s detail panel.
However, if i add another ID, in this case it’s 2, then all my materials in the editor are in wrong order, i have to reassing all the materials because last added ID (2) sits between IDs already present in the asset.
Is there a way or workflow how to avoid this problem? It’s becoming very frustrating.