Problem with masked material

Hello,

I made a masked material for an effect like dissolution, it work perfectly on a static mesh but i get nothing (just the gray square checker) on my playable character, who is a pawn (a rolling ball).

Any ideas to resolve this ?

Is your rolling ball maybe a skeletal mesh?
It sounds like some checkboxes are missing from the “Usage” category in the materials details panel. Open the material and try by maybe checking the “Used with Skeletal Mesh” checkbox.
image

In case a material is not enabled for a specific usage, there will no shaders be pre-compiled meaning the material wont show.

Thank you for the answer, but unfortunatly this is not coming from thoose parameters, as my rolling ball is just a regular static mesh and not a skeletal one(i tried for being sure).
I also realize that if i unconnect the “opacity mask” pin in the material, i can see it on my rolling ball. So i think this is related the “masked” property, it also doesn’t work if i change it to transluancy.

I found the solution ! It was not coming from the material but from the mesh itself, disabling NANITE solved it. (uncheking “Enanble Nanite Support” then click on “Apply Changes” in the nanite settings panel in the mesh.