I’m trying to make a door frame and Unreal Engine’s auto generation for collision is terrible. So I decided to research other methods and came across a method where you would roughly sketch another object around your object and name it UCX_“namehere”. When I import it into unreal engine it works so I don’t see that collision object which is good but the collision is still nowhere how I wanted it to be. (auto generate collision is off when i import the model).
original model: Screenshot - f1902e871b3e5fa01eec7623a476e98a - Gyazo
collision box: Screenshot - ea794c891c59e27693307bb9d7ebb68e - Gyazo
unreal engine when imported: Screenshot - aac3c3a4060cf3e6ce8b62ad26c213ca - Gyazo the purple wireframe is the collision
Can anyone see what the problem is? Because no one else seems to be having this issue.