Hi, i’ve created a c++ blueprint class and I want it to be the main character
I placed it in the maps & modes section as default pawn, but when I try to play the game in the active level editor viewport I still se the default hands of UE5 (my game is a shooter, so i only see the hands)
This is what I have:
Look at the hand of the last photo, is different of what I’ve selected on the bp
Please help