Problem with main character

Hi, i’ve created a c++ blueprint class and I want it to be the main character

I placed it in the maps & modes section as default pawn, but when I try to play the game in the active level editor viewport I still se the default hands of UE5 (my game is a shooter, so i only see the hands)

This is what I have:



Look at the hand of the last photo, is different of what I’ve selected on the bp

Please help

hi @Dargan19

How is the player spawning? by code? player start? you dragging the player in?

That’s part of what I need to know, because i thought that if I just choose the BP as Default Pawn it will work with the Player Start

What I have to do?