Problem with Line Trace, need help.

Hello everyone, I’m new to Blueprints, and I have a problem, I’m creating an Rpg game with a 1- to 3-person view, I have a ray coming from the player’s camera that interacts with environmental objects that the player is looking at - loot, doors, characters. and everything works fine, but as soon as I add a zoom for the camera, the length of the ray trace also changes as the camera gets closer or further away, how do I make it always stay the same, regardless of the camera zoom? I have my doubts that the trace should come from the camera…

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How are you doing the zoom? By changing FOV? That wouldn’t affect a line trace.

If you’re doing it by moving the camera, and the trace is coming from the camera, then a trace will be affected.