Hello people,
I have a question about Lightmaps.
As you can see in the picture below, I have black shadows leaking from behind the pillar. I know how these happen… There is still a polygon surface behind the pillar.
Now. To fix this I’d need to go back to my chosen 3D package and delete those polygons… Reimport the mesh, blabla…
Can I somehow fix this without remodelling the thing?
Thank you!