You need to set the transform section’s “When Finished” property to “Keep State”. Here’s some documentation on it:
https://docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/WhenFinished/index.html
You need to set the transform section’s “When Finished” property to “Keep State”. Here’s some documentation on it:
https://docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/WhenFinished/index.html