It is normal for my level sequence to always go back in the start position at the end of it? I kinda want it to remain in the final position and not to go back. Anything i can do?
You need to set the transform section’s “When Finished” property to “Keep State”. Here’s some documentation on it:
https://docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/WhenFinished/index.html
I’ve watched the documentation but still can’t find the Properties section. Where can i find it?
Thank you very much. It works now :D.