I made a little lava material and it looks kind of how I want it, but there is a big problem when rendering it.
The material starts flickering and as soon as the camera is a certain distance away, it disappears completely.
It also seems depending on the viewing angle, because even further away, it satarts to show again as flickering.
If the camera is really up close, the flickering is mostly gone, but not completely.
I made a short video, demonstrating the effect: https://youtu.be/l2CfV7N1dzA
The material setup is as follows:
The function for the lava:
In the material, the function is used straight forward:
Does someone know why this is happening?
Any help is appreciated