Problem with launching project

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why does it shoes me those errors? yesterday was all good.

Someone to help me pleaseeeeeee?

guys its really important i need an answer pleasee help meee.

Hello braveminion,

It seems like the entire log is filled with messages about not being able to find multiple files. From testing one of the folder names that you have in your project, it seems like the folder named ‘L10N’ is the problem. When you try to create a folder with this name directly inside of UE4, it’ll stop you from doing so due to that file name being reserved for localized content. Please rename this folder and everything should work fine.

Also, please avoid bumping your post without waiting at least 2-3 days, as bumping it will actually make it less likely to get a response seeing as we prioritize posts that have been inactive longer.

i need to rename it inside of UE4 or to go to my hard drive in this location and rename it? If its the second, i try it but i can’t find the L10N folder. Sorry about that but i posted 3 different problems and none answered to me, this is the first post that got attention!

well i searched for this folder everywhere i can’t find it. any help?

matthew, can you help me find this folder? i can’t find it so i can rename it.

I was unavailable for the holiday weekend so I’m taking a look at this now. I must’ve misread before but it looks like these asset references are to assets in your engine’s content folder. Could you check your engine’s installation directory and then look in Engine/Content/ to see if a L10N folder exists? If not, you may need to directly change these asset references that are being mentioned in the log as they seem corrupt.

hi, unfortunately i can’t find anywhere in the folders! Who i can change it from the logs?

I have finished my game and i need to launch the hole project to see how it is and then package it. Please, if you want explain to me whats the problem, and where can i find and edit this log that you said? :slight_smile:

The log isn’t what you would be editing. The log is something that is output due to the result of what happens during the packaging process. What you need to edit are the references inside of your project. Look at the log file that mentions the missing asset references and find the assets that are referring to these missing assets. Once you find them, change them to reference an asset that does exist. This should allow you to package successfully.

Well, i updated my project to version 4.12 and this problem has been fixed!