I have packaged up my project for dev testing. I am using world composition with a tiled landscape for an open world project. It works in the engine just fine (after I “load” the streaming levels) but after packaging - the landscape doesn’t load. The objects placed in the persistent level work fine but I get no landscape.
I am using 4.26. I have a world comp layer that’s set to a full distance (200k) of my landscape as I intend to use LODs. It runs excellent in engine.
I know this is probably the noobiest thing (like do I need to switch something on other than enable world composition?) but I’m new to world composition and I had trouble finding anything on google or in the docs about why my landscape won’t load with the rest of the game outside of the engine.
Thanks for any suggestions