I have a very simple Landscape grass material from the Starter Content. Here is the Material Blueprint:
Here is how it looks in the UE4 Editor with UV Mapping Scale set to 10:
But when I deploy to iPad:
The texture and normal map are 2048 x 2048. The UV mapping has a mapping scale of 10. With a mapping scale of 1.0 the pixelation does not appear on the iPad however the x10 scaling is needed to make the grass look correct. This doesn’t cause pixelation in the Editor or when launched to the Desktop.
Any guidance on what I am doing wrong and how to put it right would be much appreciated.