I have followed UEDocs and also a couple of YouTube videos with no luck.
I am having an issue while trying to add a blueprint custom landmass layer. The three point spline mesh spawns on the terrain, however it is not connected to all spline points. Only one of the spline points has two connections. The other two spline points have one connection leading to the spline point which has the two connections. They remain unconnected to one another.
I get a message on the bottom right that reads: “Waiting for brush resources to be ready for landscape named: Landscape” Which runs indefinitely.
The spline points can be manipulated, and I can add more spline points to continue to adjust the shape of the spline mesh, but no landmass is ever generated.
Landmass plugin is enabled in the plugin settings. Enable edit layers is true at landmass creation, and also remains enabled in settings.
What am I missing here?