Problem with jump animation

That’s a problem with your AnimBP.
Check if the Transition nodes from the animBP are correct, you should have a connection from any state that you wish you can jump from…

i,e.
Iddle => Jump
Run => Jump

etc…

Every one of those conections has to have at least this logic

bJumping == true;

Check that, or update your question with the animation graphs to help you further