Problem with IP join system

Hello i am having an issue with my project.Whenever i try to join a hosted game (UMG join system with IP) , i have a black screen whereas if i join with the console , i can connect to the host server and play correctly.Here is the screenshot of how my UMG works.

Thanks in advance :slight_smile:

Did you check yet whether the commands that are used there exactly the same that you type or not?

well to join the server i type “open MyIp” in the console and it works fine :confused: Btw thanks for the reply

well to join the server i type “open MyIp” in the console and it works fine :confused: Btw thanks for the reply

But does the code seam alright to you to get the functionnality that i need?

Why you call NewMap for? IT probably makes next node to be not executed

I took off the part where i call the map but it still doesn’t work…I have a black screen each time i press the button to join, with any IP

My questions was whether or not you checked if that is what’s entered there.

You write "open " + the stuff from the IPadress variable. However did you verify that this is indeed exactly the same?

You can’t just assume it is by looking at the code. Test and check if it actually is.

Well the ip i type aftee the open is the same That the one i type in my editable box yes

Programming errors are often the result of making a mistake somewhere along the way. The only way to be certain is to check during runtime if the actual result is the same.

Did you check the string you feed into “Execute Console Command” yet? Did you check whether or not the “IPadress” variable contains what you want it to? Does the “Get Text” node returns what you want?

You can not know for sure unless you debug it properly.

Here’s the documentation page about Blueprint Debugging. Maybe this will help you figure out what exactly is wrong with your code :slight_smile:

OK thanks a lot mate , i’ll have a look at it tmrw :smiley:

Hey mate i finally fixed my problem and i can’t believe how stupid it was ! I just created a binding for the value of the text (didn’t do it on purpose ) so it was giving me a value that i didn’t define in that binding. I deleted the binding and it works perfectly now.Thanks for the help keep it up , great moves :wink: