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Problem with instance static mesh center

Hi guys, i have a bug with instance static mesh center :

here is the blueprint:

Semeone got this problem before ?

Thanks

It looks like your RotatingMovement component is forcing your ISMCs to orbit the Actor Origin.

Try removing the RotatingMovement component to see if this has any effect.

Im assuming your talking about how the ISMC isnt assuming the correct position on the Transforms location?

“Im assuming your talking about how the ISMC isnt assuming the correct position on the Transforms location?”

Yes exactly !
But the rotation have no influence on that, (the rotation is done in the material). When i delete it there is no change, transform doesn’t move correctly :confused:

What other components do you have attached to the Actor?

I cannot reproduce your issue with the information you have provided so far. All my tests have been as expected.