Okay, so I’ve had a decent bit of success creating throw sequences using the Contextual Anim plug in, and wanted to try my hand at creating my own animation in Blender

Yes it’s pretty horrible but I can work on my animation skills later ![]()
Now, to transfer it into Unreal, my method has been to start by deleting the dummy being thrown, then export the FBX of the one performing the move, this works fine and I’m able to get the animation into Unreal. Once I’ve done this, I reopen the saved sequence, this time deleting the first dummy, and repeating the process to export the one being thrown.
That’s when I get this problem
For some reason my target skeleton isn’t able to recognise the core of the throw victim, causing the axis of the animation to be all messed up. I’m deleting all the armature and elements of the first dummy before I export the second, so I’m not sure what’s causing the confusion?
Can someone with experience in creating paired animations like this point to where I’m going wrong?
Thanks in advance ![]()










