I have a morph skeleton mesh that setup in Blender (so in Blender terms, with shapekeys). The animation seems to be baked fine, once I import it to 3ds Max or Blender it works fine, so it seems to be exporting just ok.
But I struggle to import it to UE4. It seems that some morph curves are evened out, during all frames they have constant value, which should not be the case. I was suspecting it happens because of import checkbox “Do not import curves with 0 values” for Animation section. But If I uncheck this option… all morph curves are zero.
Is it a known problem or I’m just missing something out during import?