So I’ve been really scratching my head over this for the past day or so now. I’ve got a rigged book that I purchased from TurboSquid that uses the Morpher modifier to animate the page turning. However, when I export the FBX file (with all of the required settings checked that the Unreal Engine documentation states should be checked for exporting Morph animations) and import it into UE4, the animation of the page turning isn’t right at all. I don’t really understand what’s going on and how to go about fixing it, as I’m not too experienced with the Morph modifier. Below is a short video I made showing my export and import process and what the animation should look like in 3ds Max and then what it looks like in UE4.
If someone could lead me in the right direction on how to fix this, I’d greatly appreciate it, as it’s proving to be pretty difficult to find much information on this topic on my own.