I would like to implement life/mana bar behavior.
I know I should implement dynamic material instance and then handle this with UMG widget blueprint. I tried following https://forums.unrealengine.com/showthread.php?2470-Circled-shaped-HP-bar-with-alpha-mask** thread but with no success.
Here is what I achieved after implementing algorithm mentioned in thread above. Behavior is totally wrong. Bars decrease/increase strangely and quality is really bad:
I would like my life/mana bar to work like this one (but I would like this to be semicircular instead of full circle and work for two bars (life/mana)):
Please provide some blueprint examples if possible.
Thank you in advance.