Hey , i got Collsion Componet which set to “Projectile” Object Type , and set to ignore “Projectile” collision channel , but it still hits “Projectile” channel , whats wrong ? i want so projectiles doesnt hit each other
Why don’t you print the other variables ? HitComponent and OtherActor would give useful info too. I suspect one projectile’s CollisionComp might be hitting other projectile’s MissileMesh, which is probably a WorldDynamic or PhysicsBody.
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