Hello,
basically I want something simple.
I took the blueprint from the ContentExample/Inputexamples/Pixelships for health.
I’m making a Paper2D game, so when I put one of those pixelships in the game, the bullets hit my Sprite/Flipbook character and after three hits I lose my health and die. Perfect.
Now I want this type of collision with sprite/flipbook objects in my game (aka enemies, blocks you can’t touch). So when I touch them, I loose health or die.
(my health blueprint)
How do I simply create a blueprint with a sprite/flipbook component that on collision with the player character, takes life of my character (aka fire killing the player).