Following this tutorial, I set up some foot step sound effects and particles for my project. However, it doesn’t seem to register the type of surface? I have the default of course, and snow. With the default sound set to none and the snow sound set to the footsteps sfx, I don’t hear anything. Putting the sfx on the default surface though works fine even though my character is running on a snow surface. Same thing with the particles.
I’m wondering if 4.26 changed anything about how this works? I’m not very proficient in Blueprints so ELI5? lol