Tried this in TopDown Blueprint example.
With editor viewport opened hit toolbar buttons “Play”, “Pause”, “Unpossess”: can’t fly in viewport with regular WASD-right-mouse-button controls.
Uncheck “Show Mouse Cursor” in PlayerController details and I can fly in paused unpossesses viewport.
Is this behaviour intentional?
Or maybe I’m doing something wrong?
If I need to show mouse cursor in my game I should do it some other way? Maybe custom UMG like in here
Thanks in advance.