Update: It’s better not to disable this technology, as it affects other aspects, you just need to disable Distance field AO using the command: r.distanceFieldAO = 0
This is how you save Distance Field shadows in the project
But this is also not a solution to the problem. In Unreal Engine 4, all these technologies worked without problems.
This is just a way to avoid the problem
Car on screenshot have shadows if you dont turn off “Generate Mesh Distance Fields” in project settings: