Problem with flickering shadows in Unreal Engine 5 when using global illumination not in Lumen mode

Update: It’s better not to disable this technology, as it affects other aspects, you just need to disable Distance field AO using the command: r.distanceFieldAO = 0

This is how you save Distance Field shadows in the project

But this is also not a solution to the problem. In Unreal Engine 4, all these technologies worked without problems.

This is just a way to avoid the problem

Car on screenshot have shadows if you dont turn off “Generate Mesh Distance Fields” in project settings:


2 Likes