Problem with flickering shadows in Unreal Engine 5 when using global illumination not in Lumen mode

I have encountered the same issue, but I have noticed for foliage, if you crank up the scalability to Cinematic it removes most of the artifacts. On Epic, its also barely noticeable. Turning to High is when the Artifacts really jump up in the foliage.

Cinematic:
UE5Artifacts1

High:

Medium:

Perhaps this can help isolate the cause if it has any relevance.