I want to animate a character like in attached picture. So I created in 3ds max a sphere and two cylinders (just a test model). Then i attached them to three different bones. Then i animated all this stuff - cylinders are fly out of sphere and then go backward. I tried to import all this stuff to UE4 but here is a problem. All parts of robot imported separately. How can I fix this? Is it necessary that all bones be joined together before export?
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