MachineId:C497A093403EA34230BC119DEDFEA84F
EpicAccountId:b5250f3e9aac4a97bc6e813fed08b206
Fatal error: [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2259]
Objects have the same fully qualified name but different paths.
New Object: SkeletalMesh /Game/FirstPersonBP/monstre001.monstre001
Existing Object: Material /Game/FirstPersonBP/monstre001.monstre001
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_CoreUObject!StaticAllocateObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2254]
UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3141]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ImportSkeletalMesh() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxskeletalmeshimport.cpp:1284]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:390]
UE4Editor_UnrealEd!UFactory::FactoryCreateFile() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:72]
UE4Editor_UnrealEd!UFactory::ImportObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\factories\factory.cpp:143]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettools.cpp:971]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\build++ue4+release-4.13+compile\sync\engine\source\developer\assettools\private\assettools.cpp:571]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:781]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:772]
UE4Editor_ContentBrowser!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:115]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4901]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4890]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5348]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5328]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1584]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2788]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll