Problem with fbx import - hidden sides

UE hide the sides I’m looking at and showing the farthest .
Models made in sketchUp, exported to the 3ds max and after to the fbx.
In 3ds max the object looking normal. Sorry for my english.

219424-

Nice, thanks, the variant with material helped

It looks like your normals are inverted.

So either you can go back to 3DS max and invert your normals

or you can go into your Material in UE4 and check in the setttings the “two sided” Tick.

I hope it helps.

The variante with the material is very costly if you do this for all your meshes. Go and fix your transforms in 3dsMax is the better option. Being lazy and keeping your models this way can result in various other problems down the rode, depening on what you are planning to do in your project.