Hello!
I am working on a research project involving MetaHumans and VR.
I want the MH to follow the Camera with its head rotation and eye rotation (i use the Look At-Node) while showing different kinds of facial expressions.
Here is the problem:
In order to make the eyes follow the camera, i have to disable the PostProcess_AnimBP for the head. But after doing so, no animation is played anymore.
So i either have head rotation and a facial expression but no eye rotation or i have head and eye rotation but no facial expression.
Any ideas how to make all 3 things work together?
Thanks a lot!
Daniel