Problem with Face_PostProcess_AnimBP

Hello! :slight_smile:

I am working on a research project involving MetaHumans and VR.

I want the MH to follow the Camera with its head rotation and eye rotation (i use the Look At-Node) while showing different kinds of facial expressions.

Here is the problem:
In order to make the eyes follow the camera, i have to disable the PostProcess_AnimBP for the head. But after doing so, no animation is played anymore.
So i either have head rotation and a facial expression but no eye rotation or i have head and eye rotation but no facial expression.

Any ideas how to make all 3 things work together?

Thanks a lot!

Daniel


What kind of facial tracking solution are you using?

Because if you’re using an iPhone you can simply remove the eyes movement from the mh_arkit_mappingpose and then create your own, using the vector you created to drive them.

A bit ago I published a tutorial on a look at setup for a MetaHuman, you can find the tutorial here:
Dynamic Eyes Look At Target

You’ll find the breakdown and also a downloadable scene for you to check.

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