Problem with eyes animation


I created a character in blender that I animated. I then exported it in Unreal Engine.

The animation works properly, except for the eyes.

In Blender, I have related the eyes to a bone, so I could animate them. But it seems that in Unreal, the eyes are not related to the bone. So when I move the bone, nothing happens.

How can I parent the eyes to the bone in UE? And if I can’t, would there be another way that I could animate my eyes?

Thank you for your help.

If they are part of a single mesh, there’s no way to do it unreal, as far as I know. You would have to take it back to your content creation package and re-skin it.

If they are a separate mesh however and the bone is animating, you could just attach the static eyes to the skeletal mesh and socket it in blueprint.



Ok, thank you very much for your response.
I’m gonna try it.