I have created an animation using the Bend Modifier in 3ds Max and Baked it to Key Frames by using the Cloth Modifier and in 3ds Max the Animation itself works fine:
My problem is now how to get this animation into 3ds Max. I tried the “Bake Animation” animation when exporting to FBX but in the Engine the animation just still in the start position. I also tried to export it as an Vertex Animation using this part from the docs: Vertex Animation Tool | Unreal Engine Documentation , but it only generates weird shapes inside the engine.
For the fbx export is used this settings:
Is there even a way to get this animation into the Engine?
[3ds Max Scene File][4]