I try to export SK_Mannequin and have a problem.
So. First, i exported the model into 3Ds Max as FBX.
Then. I open this model in 3Ds Max 2017 and try to export unchanged model as FBX.
And i have error message
The FBX file format cannot represent the transformation of some nodes in the scene due to the limitation of FBX SDK. To avoid this, adjust Bone binding matrices of the problematic Skins.
The following Bones will have incorrect Bone binding matrices under the associated Skins:
I have not worked with animation and skeletal meshes and maybe this is noob problem. But, seriously, what i doing wrong?