Problem with event tick function

Hello, I have recently been developing a small smartphone game and seem to have hit a roadblock.

I have tried to create a simple system that changes the colour of the player character according to an integer variable ranging from 0 to 5. I am having trouble though because I cannot use multiple ‘Event Tick’ functions nor can I connect multiple nodes up to one.

I would really appreciate any help.

also, here is a screenshot of my player character blueprint

Thanks

This should be an event based function, not something using tick. You should be triggering this only once on color change (either from ui or other conditions)

Have you tried using the Sequence node? Although I am sure this could be done differently, if you want to do it your way it could work. (I assume you want to do two branch checks, but don’t want one to negate the other)