I’m having problems with an animation blueprint. I simplified my state machine to test this. I have two states here that are relevant. The first on the left is the initial state, “Stopped”. The transition to the second state “Out2Rotating” is set to true, and the transition back is set to false, so it immediately changes into the second state and stays there. There is a simple animation looping on this second state.
This transition from state “Stopped” to state “Out2Rotating” has an event that triggers at the end, called “TestEvent”.
After the transition happens and the second state is active, this event is called many times, forever, very fast. It is my understanding that setting an event to fire on “End Transition Event” should fire once as the transition ends and never again, but it keeps getting called. I also considered the possibility of the event being fired as the animation in that state loops, but that can’t be the case, as the animation is one second long, and this event is triggering much faster than that. At this point I’m completely at a loss.
Any help is appreciated.