I started having problems with them after moving to 4.14. I thought I had fixed it, but now it’s still happening in no-editor builds… It’s been some time and I don’t exactly remember what I did back then, except I moved some code sections in a different order.
This is the console output:
Ensure condition failed: Materials[MaterialIndex].UVChannelData.bInitialized [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp] [Line: 2620]
For some reason, MSVC won’t let me look at the code, telling me sources are not available.
Call Stack:
> Project02-Win64-DebugGame.exe!USkeletalMesh::GetUVChannelData(int) C++
Project02-Win64-DebugGame.exe!USkinnedMeshComponent::GetStreamingTextureInfo(class FStreamingTextureLevelContext &,class TArray<struct FStreamingTexturePrimitiveInfo,class FDefaultAllocator> &) C++
Project02-Win64-DebugGame.exe!UPrimitiveComponent::GetStreamingTextureInfoWithNULLRemoval(class FStreamingTextureLevelContext &,class TArray<struct FStreamingTexturePrimitiveInfo,class FDefaultAllocator> &) C++
Project02-Win64-DebugGame.exe!FTextureInstanceState::AddComponent(class UPrimitiveComponent const *) C++
Project02-Win64-DebugGame.exe!FDynamicComponentTextureManager::IncrementalUpdate(class TArray<class UTexture2D const *,class TInlineAllocator<12,class FDefaultAllocator> > &,float) C++
Project02-Win64-DebugGame.exe!FStreamingManagerTexture::IncrementalUpdate(float) C++
Project02-Win64-DebugGame.exe!FStreamingManagerTexture::UpdateThreadData(bool) C++
Project02-Win64-DebugGame.exe!FStreamingManagerTexture::UpdateResourceStreaming(float,bool) C++
Project02-Win64-DebugGame.exe!FStreamingManagerCollection::UpdateResourceStreaming(float,bool) C++
Project02-Win64-DebugGame.exe!FStreamingManagerCollection::Tick(float,bool) C++
Project02-Win64-DebugGame.exe!UGameEngine::Tick(float,bool) C++
Project02-Win64-DebugGame.exe!FEngineLoop::Tick(void) C++
Project02-Win64-DebugGame.exe!GuardedMain(wchar_t const *,struct HINSTANCE__ *,struct HINSTANCE__ *,int) C++
Project02-Win64-DebugGame.exe!WinMain() C++
Project02-Win64-DebugGame.exe!__scrt_common_main_seh() Line 264 C++
kernel32.dll!00000000775759cd() Unknown
ntdll.dll!00000000776aa561() Unknown
When I run in debug-mode, I can just continue after the “ensure” and everything works and looks fine. How am I supposed to initialize the material’s UVChannelData? Why isn’t it happening automatically?..